Using digital tools to change behaviour
How can you use online user experience to change behaviours in the physical world?
MyFitnessPal is an excellent sample of using an online experience to change offline behaviour – specifically around health and fitness. User experience is not just a digital thing – it’s any interaction with a company, service and product.
Buying fish and chips is a user experience. Successful UX is when they have a positive, streamlined and successful interaction with a service.
The future is digital. And it’s mobile – mobile is being used twice as much as PCs, and is the only media type growing.
Unilver has suggested that sustainable change will have to come across society, not just government or corporates.
There’s widespread interest in using behaviour change to improve our life experiences. Using online tools to do that means you can review and iterate.
You can measure change – if the app is logging changes, you get that hard feedback.
We’re not connecting these disciplines as much as we should.
A quick search of Google News turns up headlines taking about how much behaviour change apps are failing to do that. Searches for behaviour change have been consistent for nearly a decade.
UX design is rising rapidly, and user experience is higher than both and still growing.
How do we connect the dots?
Operant conditioning – the carrot and the stick
The Walk is an app, which plays you an audio thriller as you walk, and requires you to walk a number of steps to unlock the next episode. Zombies Run does the same thing, but you have a stick behind you – the zombies…
Written?
Kitten gives you a kitten photo if you hit your word count for the day. On the stick side you have Write or Die, which starts deleting words if you stop writing for set intervals.
Social cognitive theory
How much ability do we have to manage ourselves and our productivity?
There’s an app called Freedom that will block the internet on your computer for a while. SelfControl allows you to blacklist websites you want to avoid.
Theory of reasoned action
We evaluate the benefit or harm of actions to us, and we consider social pressure in that. BetterMe shames you on social media for failing to meet a task.
Theory of planned behaviour
If you want to change, you need the intention and a plan.
Unfuck Your Habitat allows you to plan and focus your efforts in cleaning your home.
Trainaway helps your reduce your carbon footprint, by concentrating on enjoying the journey, not just the destination. It helps you plan stopover points and things to do there.
Social learning theory
We observe and model behaviour based on what we see around us.
The Wheel of Well-being is built on the idea that people respond to tips given by others, because they know they work.
Social ecological model
We’re influenced by individual, environment and interpersonal factors. The Wheel of Well-being gives tips and activities contexts to harness this effect.
Trans-theoretical model for behaviour changes
Behaviour change is complicated – you need to have the idea, think about it, prepare for it, act on it and then maintain that change. It’s hard.
Most digital product focus on preparation and maintenance stages.
Can we move into the pre-contemplation stage, to give people the idea for change?