Adonis Diaries

Posts Tagged ‘“Augmented Reality”

Benefits of city life? Rely on Future tech? Isn’t how any city functions today?

Don’t believe predictions that say the future is trending towards city living.

Urbanization is actually reaching the end of its cycle, says logistics expert Julio Gil, and soon more people will be choosing to live (and work) in the countryside, thanks to rapid advances in augmented reality, autonomous delivery, off-the-grid energy and other technologies.

Think outside city walls and consider the advantages of country living with this forward-thinking talk.

This talk was presented at a TED Institute event given in partnership with UPS. TED editors featured it among our selections on the home page. Read more about the TED Institute.

Julio Gil · Logistics expert. UPS’s Gil thinks that technology is flipping the equation on future cities, and that rural may soon become the new urban.
Note: I’m stunned with talks and essays on “Futuristic trends”, intended for the “developed Nations”. Totally forgetful of the behaviors of the 6 billion wretched people, working hard to save a train ticket for the city.

Augmented reality tackling sports activities?

Chris Kluwe wants to look into the future of sports and think about how technology will help not just players and coaches, but fans. Here the former NFL punter envisions a future in which augmented reality will help people experience sports as if they are directly on the field — and maybe even help them see others in a new light, too.

Chris Kluwe. Punter and author

As a punter, most recently for the Minnesota Vikings, Chris Kluwe consistently set team records. As an advocate for equality, he proudly and profanely broke the NFL’s code of omertà around locker-room politics. He tweets a lot about World of Warcraft. Full bio

Filmed Mar. 2014

What do augmented reality and professional football have to do with empathy? And what is the air speed velocity of an unladen swallow?  I’m only going to answer one of those questions today

0:28 When most people think about augmented reality, they think about “Minority Report” and Tom Cruise waving his hands in the air, but augmented reality is not science fiction.

Augmented reality is something that will happen in our lifetime, and it will happen because we have the tools to make it happen, and people need to be aware of that, because augmented reality will change our lives just as much as the Internet and the cell phone.

 how do we get to augmented reality?

Step one is the step I’m wearing right now, Google Glass. I’m sure many of you are familiar with Google Glass. What you may not be familiar with is that Google Glass is a device that will allow you to see what I see. It will allow you to experience what it is like to be a professional athlete on the field.

Right now, the only way you can be on the field is for me to try and describe it to you. I have to use words. I have to create a framework that you fill in with your imagination.

With Google Glass, we can put that underneath a helmet, and we can get a sense of what it’s like to be running down the field at 100 miles an hour, your blood pounding in your ears. You can get a sense of what it’s like to have a 250-pound man sprinting at you trying to decapitate you with every ounce of his being.

And I’ve been on the receiving end of that, and it doesn’t feel very good.

I have some footage to show you of what it’s like to wear Google Glass underneath the helmet to give you a taste of that. Unfortunately, it’s not NFL practice footage because the NFL thinks emergent technology is what happens when a submarine surfaces,

Patsy Z and TEDxSKE shared a link.|By Chris Kluwe

So let’s pull up some video.

(Video) Chris Kluwe: Go. Ugh, getting tackled sucks. Hold on, let’s get a little closer. All right, ready? Go!

Chris Kluwe: So as you can see, small taste of what it’s like to get tackled on the football field from the perspective of the tacklee. Now, you may have noticed there are some people missing there: the rest of the team. We have some video of that courtesy of the University of Washington.

(Video) Quarterback: Hey, Mice 54! Mice 54! Blue 8! Blue 8! Go! Oh!

 CK: So again, this takes you a little bit closer to what it’s like to be on that field, but this is nowhere what it’s like to be on the NFL.

Fans want that experience. Fans want to be on that field. They want to be their favorite players, and they’ve already talked to me on YouTube, they’ve talked to me on Twitter, saying, “Hey, can you get this on a quarterback? Can you get this on a running back? We want that experience.”

once we have that experience with GoPro and Google Glass, how do we make it more immersive? How do we take that next step?

we take that step by going to something called the Oculus Rift, which I’m sure many of you are also familiar with. The Oculus Rift has been described as one of the most realistic virtual reality devices ever created, and that is not empty hype. I’m going to show you why that is not empty hype with this video.

(Video) Man: Oh! Oh! No! No! No! I don’t want to play anymore! No! Oh my God! Aaaah!

CK: So that is the experience of a man on a roller coaster in fear of his life. What do you think that fan’s experience is going to be when we take the video footage of an Adrian Peterson bursting through the line, shedding a tackler with a stiff-arm before sprinting in for a touchdown?

What do you think that fan’s experience is going to be when he’s Messi sprinting down the pitch putting the ball in the back of the net, or Federer serving in Wimbledon?

What do you think his experience is going to be when he is going down the side of a mountain at over 70 miles an hour as an Olympic downhill skier? I think adult diaper sales may surge. (Laughter)

But this is not yet augmented reality.

This is only virtual reality,

V.R. How do we get to augmented reality,

A.R.? We get to augmented reality when coaches and managers and owners look at this information streaming in that people want to see, and they say, “How do we use this to make our teams better? How do we use this to win games?” Because teams always use technology to win games. They like winning. It makes them money.

 a brief history of technology in the NFL.

In 1965, the Baltimore Colts put a wristband on their quarterback to allow him to call plays quicker. They ended up winning a Super Bowl that year. Other teams followed suit. More people watched the game because it was more exciting. It was faster.

In 1994, the NFL put helmet radios into the helmets of the quarterbacks, and later the defense. More people watched games because it was faster. It was more entertaining.

In 2023, imagine you’re a player walking back to the huddle, and you have your next play displayed right in front of your face on your clear plastic visor that you already wear right now. No more having to worry about forgetting plays. No more worrying about having to memorize your playbook. You just go out and react.

And coaches really want this, because missed assignments lose you games, and coaches hate losing games. Losing games gets you fired as a coach. They don’t want that.

 But augmented reality is not just an enhanced playbook.

Augmented reality is also a way to take all that data and use it in real time to enhance how you play the game. What would that be like? Well, a very simple setup would be a camera on each corner of the stadium looking down, giving you a bird’s-eye view of all the people down there.

You also have information from helmet sensors and accelerometers, technology that’s being worked on right now. You take all that information, and you stream it to your players. The good teams stream it in a way that the players can use. The bad ones have information overload.

That determines good teams from bad. And now, your I.T. department is just as important as your scouting department, and data-mining is not for nerds anymore. It’s also for jocks. Who knew?

What would that look like on the field? Well, imagine you’re the quarterback. You take the snap and you drop back. You’re scanning downfield for an open receiver. All of a sudden, a bright flash on the left side of your visor lets you know, blind side linebacker is blitzing in.

Normally, you wouldn’t be able to see him, but the augmented reality system lets you know. You step up into the pocket. Another flash alerts you to an open receiver. You throw the ball, but you’re hit right as you throw. The ball comes off track. You don’t know where it’s going to land.

However, on the receiver’s visor, he sees a patch of grass light up, and he knows to readjust. He goes, catches the ball, sprints in, touchdown. Crowd goes wild, and the fans are with him every step of the way, watching from every perspective.

this is something that will create massive excitement in the game. It will make tons of people watch, because people want this experience. Fans want to be on the field. They want to be their favorite player. Augmented reality will be a part of sports, because it’s too profitable not to.

But the question I ask you is, is that’s all that we’re content to use augmented reality for?

Are we going to use it solely for our panem, our circenses, our entertainment as normal?

Because I believe that we can use augmented reality for something more. I believe we can use augmented reality as a way to foster more empathy within the human species itself, by literally showing someone what it looks like to walk a mile in another person’s shoes.

We know what this technology is worth to sports leagues. It’s worth revenue, to the tune of billions of dollars a year. But what is this technology worth to a teacher in a classroom trying to show a bully just how harmful his actions are from the perspective of the victim?

What is this technology worth to a gay Ugandan or Russian trying to show the world what it’s like living under persecution?

What is this technology worth to a Commander Hadfield or a Neil deGrasse Tyson trying to inspire a generation of children to think more about space and science instead of quarterly reports and Kardashians?

8:47 Ladies and gentlemen, augmented reality is coming. The questions we ask, the choices we make, and the challenges we face are, as always, up to us.

A few Design Jobs: Probably will vanish soon

John Brownlee 09.01.16

Organ designers, chief drone experienced designers, cybernetic director. Those are some of the fanciful new roles that could be created by the global design industry in the next few years.

But what about current design roles? How will they favor over the next 15 years?

Will every company by 2030 have a chief design officer, or will they all go extinct?

Should a generation of creative designers who grew up worshipping Apple’s Jonathan Ive put all their eggs in the industrial design basket?

We talked to a dozen design leaders and thinkers from companies such as Frog, Artefact, and Ideo to find out which design jobs could die out in the next 15 years, and which could grow.

There’s no empirical evidence behind these picks, so they shouldn’t be taken too seriously. Still, they represent the informed opinions of people who get paid to think about the future.

And seven jobs that will grow, according to design leaders at Frog, Ideo, Artefact, Teague, and more.

Design Jobs That Will Die

UX Designers
User experience designers are among the most in-demand designers working today. So how could their jobs disappear?

According to Teague designers Clint Rule, Eric Lawrence, Matt McElvogue, “UX design” has become too broad and muddled. “The design community has played fast and loose with the title ‘UX designer,'” they write in an email.

“From job posting to job posting and year to year, it jumps between disparate responsibilities, tools, and disciplines. Presently it seems to have settled on the title representing democratized design skills that produce friendly GUIs.”

In the future, they predict that UX design will divide into more specialized fields. “The expanding domain of user experience and its myriad disciplines will push the title ‘UX designer’ to a breaking point, unbundling its responsibilities to the appropriate specialists,” they say.

Visual Designers
Visual designers are the ones responsible for the way an app looks. UX designers, meanwhile, are the ones who concentrate on how it feels.

A lot of times, designers do both, but going forward, jobs that require just visual design skills are going to die out. That’s according to Charles Fulford, Executive Creative Director of Elephant, the San Francisco-based, Apple-centric stealth arm of the digital agency Huge.

“Gone are the days of UX dumping a ton of wireframes on visual designers,” he says, as well as “the days of visual designers being clueless about usability.” What are needed instead are designers who can not only come up with the look of an idea, but make it real, with actual programming and prototyping skills.

Rob Girling, cofounder of the design consultancy Artefact, agrees. “In the next 10 years, all visual design jobs will start to be augmented by algorithmic visual approaches,” he says.

After all, design companies are increasingly turning to artificial intelligence to create previously impossible algorithmic designs, as well as crunch UX data on millions of users.

“An AI-powered tool can automatically provide a designer with 100 variations of a layout, based on some high-level template, or style definition . . . We see early versions of these algorithmic procedurally generated tools already in use by game designers.”

For example, the 17 billion planet universe in the recent blockbuster video game No Man’s Sky was largely generated algorithmically.

The short version? If you’re a visual designer, it’s time to diversify.

Design Researchers

“When ethnographic research was new in design, there were designers who specialized in research,” explains Harry West, CEO of Frog. “The role of design researcher is now evolving to become a fundamental skill and practice for all types of designers. Today, for any design challenge, it is assumed that you first learn what the customer wants; every designer must know how to set up customer research and learn from the source.” Consequently, no one needs a dedicated design researcher anymore. “The role is so fundamental that every designer should know how to do it,” says West.

John Rousseau, executive director at Artefact, puts a finer point on it: New technologies like machine learning and virtual reality are killing design research. “Design research as we know it may cease to exist—at least in terms of the types of ethnographic field work we do today,” he says. “Research—-and researchers—-will likely be marginalized by new forms of automated data and insight generation, compiled via remote sensing and delivered through technologies like virtual reality.”

Traditional Industrial Designers
Most designers we asked predictably thought their own fields had rosy prospects. Not Markus Wierzoch, industrial design director at Artefact.

He says that classically trained industrial designers who remain too attached to the “industrial” parts of their profession—in other words, overly focused on the sculptural look of a product—will become, in his words, “designosaurs.”

“More than ever before, industrial design cannot exist in a vacuum,” he writes. The issuer is that form no longer follows function and function only—software is also involved. That means industrial designers in the future will need to evolve to think about the total end-to-end user experience, a role Wierzoch calls the “post-industrial designer.” (More on that below.)

Doreen Lorenzo, director of integrated design at UT Austin, also sees the role of the classically trained industrial designer dying off soon. “In the future, all designers will be hybrids,” she says.

Chief Design Officers
“This is a trend as of late: to have an executive-level design figurehead,” says Sheryl Cababa, associate design director, Artefact. But that role might—and should—die, because it’s redundant. ”

Good design is, fundamentally, interdisciplinary, which means that in a company that is design-oriented, all executives will be design practitioners, and the chief design officer position will vanish as quickly as it came.”

CEO Tim Brown echoes the idea that design will be embedded at the executive level, although he doesn’t necessarily think CDOs themselves are going to die out.

“Business is moving from a long period where analytical skills were of extreme value in the search for efficiency, to one where creative and design skills will be essential to deal with complexity, volatility, and the requirements for constant innovation… CEOs will need to be designers in order to be successful.”

Design Jobs That Will Grow

Virtual Interaction Designers
Virtual and augmented reality is set to become a $150 billion industry by 2020, disrupting everything from health care to architecture. UT Austin’s Doreen Lorenzo thinks that more user interface designers will start strapping themselves into Oculus Rifts and becoming VI designers.

“As more and more products become completely virtual—from chatbots to 3D projections to immersive environments—we’ll look to a new generation of virtual interaction designers to create experiences driven by conversation, gesture, and light,” she writes.

Specialist Material Designers
Yvonne Lin of 4B Collective believes that in the near future, there will be a growing need for designers who can work in and across different types of materials. For example, she sees bamboo architects as being an up-and-coming design field, as the Western world embraces “the possibilities of a weight-bearing material that can grow three feet in 24 hours and can be bent, laminated, joined, and stripped,” as Asia has.

She also says that designers who can sew will soon be in hot demand to create structural soft goods. What’s a structural soft good? Think of the kind of things MIT’s Neri Oxman designs, or wearables that are as much tech as textile: a blend of circuit boards and fabrics, like Google’s Project Jacquard.

“Today, there is a skill and knowledge gap between the soft- and hard-good world. Very few people know how to work in both,” she says. “The intelligent mixing of fabrics (for comfort) and plastics and metals (for structure and function) would have significant benefits for health care and sports products. As people live longer and as sports participation increases the demand for these more comfortable and higher performance products will increase.” Maybe even tomorrow’s Air McFlys.

Algorithmic/AI Design Specialists
Fifteen years down the road, few of the designers we spoke to were afraid that a robot or algorithm would take their jobs.

Though “applied creativity is fundamentally hard to codify,” as Artefact’s Rob Girling says, artificial intelligence will create new design opportunities—so much so that Girling and other designers we spoke to think that AI and algorithms represent growing field.

“Human-centered design has expanded from the design of objects (industrial design) to the design of experiences (adding interaction design, visual design, and the design of spaces) and the next step will be the design of system behavior: the design of the algorithms that determine the behavior of automated or intelligent systems,” argues Harry West at Frog.

For example, designing the algorithm that determines how an autonomous vehicle makes the right human-centered decisions in an unavoidable collision. “The challenge for the designers is to tie the coding of algorithms with the experiences they enable.”

Post-Industrial Designers
“As every object becomes connected—from your couch to your fitness bracelet, the hospital room to your wallet—we need to think about connected experiences,” says Artefact’s Markus Wierzoch.

“[These] offer much broader value propositions, which means we need to change the [design] processes used to define these objects beyond their immediate form and function.”

Enter the postindustrial designer. Postindustrial designers will need to think of the total end-to-end user experience to build “tangible experiences that connect the physical and digital worlds,” Wierzoch says.

For example, the designer of the future, charged with designing an electrical toothbrush, will need to make sure their toothbrush can connect to an app, give users brushing stats, as well as plug into the future smart home. It’s just not enough to design something that cleans your teeth well anymore. “Someone has to be responsible to stitch complex experiences together,” Argodesign’s Mark Rolston says.

Design Strategists
Design researchers may find fewer opportunities in the next 15 years, but Artefact’s John Rousseau thinks design strategists will be indispensable. “The importance of design strategy will grow,” he says. “Future design strategists will need the ability to understand and model increasingly complex systems”—for example, social media networks or supply chains—”and will design new products and services in a volatile environment characterized by continuous disruption and a high degree of uncertainty.”

In other words, a future defined by political, social, business, and tech disruption that can happen overnight. In such a future, Rousseau says, design strategists will be like ballerinas, dancing their companies in and out of trouble. “It will be more of a dance, and less of a march.”

Organization Designers
The org chart of the future isn’t going to be the same as the org chart of the past. That’s why Ideo partner Bryan Walker thinks dedicated organization designers will be on hand, helping make companies more “adaptive, creative, and prolific.” These designers, he says, “will help reimagine all aspects of an organization from its underlying structures, incentives, processes, and talent practices to its physical workplaces, digital collaboration tools and communications. ”

Freelance Designers
Get used to working in your pajamas. According to Teague’s Clint Rule, Eric Lawrence, and Matt McElvogue, the future of design is freelance. “Creative AI and global creative marketplaces will give individual designers on-demand access to skill sets previously only capable within large teams,” they write. “The result is a surge in the specialization, efficacy, and independence of the designer.”

In their vision, freelancers won’t just toil away in solitude, they’ll form a “network of targeted micro-consultancies” that compete with more traditional firms.

Have something to say? Drop us a note at

Editor’s Note: A previous version of this article misstated that IDEO’s Tim Brown thought Chief Design Officers were on their way out.

Era of Abundant Information and Fleeting Expertise

And how could we deeply learn anything of value?

How to learn is changing, and it’s changing fast.

In the past, we used to learn by doing — we called them apprenticeships.

Then the model shifted, and we learned by going to school.

Now, it’s going back to the apprenticeship again, but this time, you are both the apprentice and the master.

This post is about how to learn during exponential times, when information is abundant and expertise is fleeting.

Passion, Utility, Research and Focus

First, choosing what you want to learn and becoming great at it is tough.

As I wrote in my last post, doing anything hard and doing it well takes grit. (It takes 10,000 hours of doing to become talented in anything you like)

Here are a few tips I’ve learned over the years to help choose what you want to learn:

  1. Start with your passions: Focus on something you love, or learn a new skill in service of your passion. If you want to learn how to code because it will land you a high-paying job, you’re not going to have the drive to spend countless, frustrating hours debugging your code. If you want to become a doctor because your parents want you to, you’re not going to make it through med school. Focus on the things YOU love and do it because it’s YOUR choice. (Money is second in rank. The first is the passion that no money can buy. Adonis49 quote)
  2. Make it useful: Time is the scarcest resource. While you can spend the time learning for the sake of learning, I think learning should be a means to an end. Without a target, you’ll miss every time. Figure out what you want to do, and then identify the skills you need to acquire to accomplish that goal. (And the end of learning?)
  3. Read, watch and analyze: Read everything. Read all the time . (The writing of just the experts in the field?) Start with the experts. Read the material they write or blog. Watch their videos, their interviews. Do you agree with them? Why?
  4. Talk to people: Once you’re done reading, actually talk to real human beings that are doing what you want to do. Do whatever you can to reach them. Ask for their advice. You’ll be shocked by what you can learn this way. (Connectivity part of the learning process?)
  5. Focus on your strengths: Again, time is precious. You can’t be a doctor, lawyer, coder, writer, rocket scientist, and rock star all at the same time… at least not right now. Focus on what you are good at and enjoy most and try to build on top of those skills. Many people, especially competitive people, tend to feel like they need to focus on improving the things they are worst at doing. This is a waste of time. Instead, focus on improving the things you are best at doing — you’ll find this to be a much more rewarding and lucrative path. (When it becomes an automatic reaction, there is no need to focus much?)

Learn by Doing

There is no better way to learn than by doing. (After you learned the basics?)

I’m a fan of the “apprentice” model. Study the people who have done it well and then go work for them.

If they can’t (or won’t) pay you, work for free until you are good enough that they’ll need to hire you. (For how long? Slaves get paid somehow)

Join a startup doing what you love — it’s much cheaper than paying an expensive tuition, and a hell of a lot more useful.

I don’t think school (or grad school) is necessarily the right answer anymore.

Here’s one reason why:

This week I visited the Hyperloop Technologies headquarters in Los Angeles (full disclosure: I am on the board of the company).

The interim CEO and CTO Brogan Bambrogan showed me around the office, and we stopped at one particularly impressive-looking, massive machine (details confidential).

As it turns out, the team of Hyperloop engineers who had designed, manufactured, tested, redesigned, remanufactured, and operated this piece of equipment did so in 11 weeks, for pennies on the dollar.

At MIT, Stanford or CalTech, building this machine would have been someone’s PhD thesis…

Except that the PhD candidate would have spent three years doing the same amount of work, and written a paper about it, rather than help to redesign the future of transportation.

Meanwhile, the Hyperloop engineers created this tech (and probably a half-dozen other devices) in a fraction of the time while creating value for a company that will one day be worth billions.

Full Immersion and First Principles

You have to be fully immersed if you want to really learn.

Connect the topic with everything you care about — teach your friends about it, only read things that are related to the topic, surround yourself with it.

Make learning the most important thing you can possibly do and connect to it in a visceral fashion.

As part of your full immersion, dive into the very basic underlying principles governing the skill you want to acquire.

This is an idea Elon Musk (CEO of Tesla, SpaceX) constantly refers to: “The normal way we conduct our lives is we reason by analogy. We are doing this because it’s like what other people are doing. [With first principles] you boil things down to the most fundamental truths … and then reason up from there.”

You can’t skip the fundamentals — invest the time to learn the basics before you get to the advanced stuff.

Experiment, Experiment, Experiment

Experiment, fail, experiment, fail, and experiment. (The problem is that few disciplines teach you Experimental Designing Mind and fundamentals)

One of Google’s innovation principles and mantras is: “Never fail to fail.”

Don’t be afraid if you are really bad at the beginning: you learn most from your mistakes.

When Elon hires people, he asks them to describe a time they struggled with a hard problem. “When you struggle with a problem, that’s when you understand it,” he says, “Anyone who’s struggled hard with a problem never forgets it.”

(You struggle because you fail to listen to the new perspectives of other people to tackle the problem)

Digital Tools

We used to have to go to school to read textbooks and gain access to expert teachers and professors.

Nowadays, literally all of these resources are available online for free.

There are hundreds of free education sites like Khan Academy, Udemy, or Udacity.

There are thousands of MOOCs (massive online open courses) from the brightest experts from top universities on almost every topic imaginable.

Want to learn a language? Download an app like Duolingo (or even better, pack up your things and move to that country).

Want to learn how to code? Sign up for a course on CodeAcademy or MIT Open Courseware.

The resources are there and available — you just have to have the focus and drive to find them and use them.

Finally…The Next Big Shift in Learning

In the future, the next big shift in learning will happen as we adopt virtual worlds and augmented reality.

It will be the next best thing to “doing” — we’ll be able to simulate reality and experiment (perhaps beyond what we can experiment with now) in virtual and augmented environments.

Add that to the fact that we’ll have an artificial intelligence tutor by our side, showing us the ropes and automatically customizing our learning experience.

Patsy Z shared this link via Singularity Hub

As usual, the best advise on “Learning” from the man himself Peter H. Diamandis.

Learning in an Era of Abundant Information and Fleeting Expertise?
How to learn is changing, and it’s changing fast. In the past, we used to learn by doing — we called them apprenticeships.
Then the model shifted, and we…

Is the “idealistic open sources” wave still going strong?

In 1996, the Internet pioneer John Perry Barlow wrote the manifest:

” Government of the industrialized world, giants of fatigued flesh and steel, I come from the cyberspace, the new comer in the motherhood of spirit. In the name of the future, I demand of the representatives of the past, to leave us in peace.  You are not welcomed among us.  You have no power wherever we gather…Our world is different. Cyberspace is weaved in relationships, exchange, and pure spirit.  Our world is everywhere and nowhere.  Matter does not exist in cyberspace.”

There was a wave of global democracy, of virtual civil society, newer social guidelines, no indigenous people would be chased out of their lands. The new kingdom is virtual:  users would not be discriminated on genders, race, ethnic, languages, boundaries, physical handicap or deformities…

The slogan was “Another world is possible” to be built piece by piece within cyberspace. The new world order was not to be addressed to consumers:  Thus, this trend of open sources, based on the premises of free programs and liberal usage of inventions, was to set the foundation for a counter-capitalist model.

Actually, internet and social platforms would not have been possible before the Berlin Wall fell in 1989.

The two superpowers of the US and the Soviet Union would never open the vaults of cutting-edge research, saved in the military coffers.  The two powers didn’t feel confident that their citizens would not diffuse and disseminate valuable “secrets” for world domination.

By the by, mercantilism accompanied internet development and discovered many ways of making easy and quick money.  The international financial companies and institutions would set the stage for world domination, reaping the material wealth inherent in cyberspace.

The class of virtual impassioned individuals, hanging tight to their individual liberty to create new programs and internet systems, generated a climate of economic liberalism, which was supported by powerful developed political structures biased to the rich classes, reversed the social acquisitions of decades of struggle by the common people and syndicates.

The wave of revolts against consumerism and capitalist manipulation and exploitation is still going strong.

Social platforms and new technologies are empowering common people to communicate and exchange opinions fast and efficiently.  The explosive leaking of secret documents on WikiLeaks is one striking example. Or the exchange of pirated copies…

Powerful institutions, among them financial institutions, governments, the military, and police forces are making the best of these technologies: Basically, mining all kinds of data and pieces of intelligence to controlling the behavior of the masses.

The fusion of the parallel virtual world or its integration with the world of reality has changed the premises.

This augmented reality is supplementing the controlling organisms with far more effective means of control and implicit power.  There is this inexorable trend of massive diffusion of interconnectivity among space (environment), objects, and subjects.

The possibility of interacting with anyone and everywhere in real-time is within the realm of new inventions like “smart dust“, these nano particles in technologies, invading our bodies without our consent or knowledge, and miniaturized “wearable computing” devices that permit to localized and identify anyone who dared to post his photo or profile in any social platform…

The new challenge is: “If we are beyond controling the applications of the new sophisticated technologies, and are reduced to renounce comprehending how they functions…sort of technology generating new technologies without the contribution of any scientific model and how to control and manage the complex man-designed systems, shouldn’t the next logical trend be focusing on the ethics, responsibilities, and rational transparency?”

How the modified political systems should be changed to preserving privacy, human rights, and human development indicators?

Note: The current oligarchic regimes exploited the capitalist liberal financial transactions in “open financial markets” to mortgage the wealth of nations to the benefit of the few around the power-to-be political systems, borrowing at usuary interest rates that no one or entity is supposed to be able to pay off.

If these old dictators, known to be sober, lived in this era, they would have inevitably fallen pray to all the temptations of family and close-circle exploitations.

“Info Deprivation Disorder”? Any link to “Augmented Reality”?

Have you experienced any kinds of withdrawal symptoms, such as trying to quit smoking or an addictive behavior? How would you feel if you are deprived of modern fast communication tools and application, such as smartphones or connections to social platforms?

Things are not getting easier for addicts to being connected to the modern “clouds” of data, and pieces of intelligence.  The parallel virtual world is already no longer that parallel:  It is integrated to the real world, and any user feels he is the center of attention, and the world might vanish if he disconnect or fails to acknowledge his presence, every day, several times, a day.

Augmented Reality is infiltrating urban environment, and transforming how we connect to and communicate with other and the surrounding environment.  For example, your smart phone, your smart eyeglasses, or miniaturized “wearable computing” devices, will superimposes data, info, and pieces of intelligence on whatever crosses your path or line of vision.  As you stroll streets, you can focus on a building and data on the kinds of businesses are located in the building are superimposed on your small screen.

For example, you don’t need to be a “famous and glamorous” personality advertised by traditional medias:  If you are a member of a social platform and your CV or profile is made universal to all to see then, anyone crossing your path may find your characteristics displayed on the screen of a smart phone.  A “stranger” might be preempted to open a dialogue with you, as if you were a very familiar person.

The bases of augmented reality are to extending in real-time, more data at a higher rate:  Data on everything that you happen to cross path with, people and environment, if you choose to focus on.  For example, in Amsterdam, you may telecharge for free on your mobile an application called Layar.  Wherever you are located in Amsterdam, you can read on the display or listen to info related to the block of buildings. These applications are also available in the US and England. has condensed the content of Wikipedia on 800,000 places of interest around the globe, and developed this system for Android.  Mobilizy has empowered the user to tag and add data on

Augmented reality will soon target health and educational domains.  Information become an integral part of the object or subject you are seeing:  An object is no longer inert, and subjects (people) are real people with known profile, before you even start a conversation.  For example,  your kitchen could be transformed into a virtual environment for playing games, such as racing virtual cars… Boring known environment would get a life of their own.

“As you are deprived of your smart equipments, you will feel handicapped: You have lost a substantial portion of your power of reflection.  You are very reliant on your “smart handicap” to facilitating your decision-making process.”

Maybe we are robbed of slower quality reflection processes, but our brain is becoming trained to link several interactions among more variables.  Maybe ancient slower philosophical processes are displaced by quicker scientific processes of comprehending many interactions for faster resolutions, a function that is the most important task for our developed brain, a function which has long be denied to us during our evolution. 

It is not the new technology that is robbing us from quality reflection:  It is the ideology being disseminated that “It is not productive and a total waste of time to allocating time for slower reflection processes…”




February 2023

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